This site may or may not be being rebuilt. In the meantime, please use the links to the few mods and tools hosted here below.
- Max Damage Car Structure Bible - documentation straight from Stainless containing all the information you need to know about writing Structure.xml files to setup cars.
- Minge - mod installer and manager for Carmageddon Max Damage. Note: Does not work with the Experimental Beta Patch's new mod system!
- Modified GibbedTools - a modified version of GibbedTools with added features to support Max Damage's TDX textures
- MaxScript Tools - a suite of MaxScript tools for making mods for Carmageddon Max Damange in 3DSMax. This is an ancient version, check the github repository for the new code, though it may or may not be broken in various ways.
- Carmageddon Ultimate Node Tool - a tool for messing with model hierarchies stored in CNT files
- VTFucker - a tool for extracting and replacing textures within Max Damage's Virtual Textures
- I Want To Fiddle - a tool for descrypting Carmageddon 1's text files and for unpacking Carmageddon 2's TWT files